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AI Insights · Timothy · January 2022

Top 5 Cooking Games Performance in Australia Q4 2021

Explore the performance of the top 5 cooking games on a unified platform in Australia during Q4 2021, featuring insights on downloads, revenue, and active users.

Top 5 Cooking Games Performance in Australia Q4 2021

During the fourth quarter of 2021, the top 5 cooking games on a unified platform in Australia showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game based on data from Sensor Tower.

Cooking Madness-Kitchen Frenzy saw a notable upward trend in weekly revenue, peaking at approximately $17.8K in mid-October and closing the year at around $17.5K. Weekly downloads increased significantly, reaching 4.5K in the final week of December. Active users also showed a positive trend, growing from 9.6K in early October to 13.6K by the end of December.

Bingo Frenzy™-Live Bingo Games experienced fluctuations in revenue, with a peak of around $16.4K at the end of September, followed by a decline to approximately $9.8K by the end of December. Weekly downloads remained relatively stable, hovering between 300 and 600, while active users fluctuated slightly, ending the quarter at about 6.4K.

Cooking Diary® Restaurant Game had a mixed performance with revenue peaking at $14.7K in mid-October before dropping to around $9.6K in early December and stabilizing at close to $9.7K by the end of the quarter. Downloads showed a downward trend, decreasing from 1.6K at the end of September to 385 in the last week of December. Active users also saw a decline, starting at 6.4K and ending the quarter at 2.7K.

Cooking Fever: Restaurant Game displayed a consistent weekly revenue pattern, with a notable peak of $17.6K at the end of September. Revenue fluctuated throughout the quarter, ending at about $12.3K in the last week of December. Weekly downloads showed a significant increase towards the end of the quarter, rising from 3.2K in mid-October to 5.2K in the final week of December. Active users remained high, growing from 31.8K to 32.3K by the end of December.

My Cafe — Restaurant Game experienced a varied revenue trend, starting at $11.3K at the end of September, dropping to $4.2K in early November, and then recovering to approximately $6.5K by the end of December. Downloads saw a significant increase in the last week of December, reaching 2.6K. Active users fluctuated but showed a positive trend towards the end of the quarter, rising from 5.5K in late September to 6.7K by the end of December.

For more detailed insights and data on the performance of these cooking games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022